WYNK STAGE · LIVE MUSIC PLATFORM
WYNK STAGE · LIVE MUSIC PLATFORM
WYNK STAGE · LIVE MUSIC PLATFORM
The stage didn’t disappear, it just moved.
Pay for the game.
Not the month.
Pay for the game.
Not the month.
We transformed Wynk from a passive music streaming app into a live platform where artists perform in real time and fans don’t just listen, they show up, react, and become part of the moment.
We transformed Wynk from a passive music streaming app into a live platform where artists perform in real time and fans don’t just listen, they show up, react, and become part of the moment.
We transformed Wynk from a passive music streaming app into a live platform where artists perform in real time and fans don’t just listen, they show up, react, and become part of the moment.
1.7+B
1.7+B
streams on wynk
passes sold
#1
#1
music app in India
net upsell revenue
↑ 32%
↑ 32%
content discovery
content discovery
Overview
Overview
As Airtel Xstream evolved into a content-first OTT platform, discovery lagged behind. We redesigned the experience to make content easier to find, faster to access, and built for how people actually watch.
Impact made
Impact made
Impact made
30M to 100+M MAU
↑ 32% in content discovery
↑ 32% in content discovery
Read time
Read time
Read time
5 mins
5 mins
5 mins
Duration
Duration
Duration
2019 - 2021
2019 - 2021
2019 - 2021
Role
Role
Role
Sr. Product Designer
Sr. Product Designer
Sr. Product Designer
Contents
Airtel Xstream Play Web
Airtel Xstream Play Web
Airtel Xstream Play Web
Turning screens into stages
Turning screens into stages
Pay for the game.
Not the month.


THE SHIFT
THE SHIFT
THE SHIFT
When concerts disappeared,
connection didn’t
The world paused. The need to show up didn’t.
During COVID, live music didn’t just slow down, it disappeared overnight. Artists lost their stage, fans lost their moment, and the energy that made music feel alive had nowhere to go.
Wynk already had scale, millions of listeners and a strong brand presence. But it was built for on-demand consumption, not real-time connection. It delivered music efficiently, but it didn’t give users a reason to show up together.
At the same time, artists were losing more than revenue. They were losing their audience, their feedback loop, and the sense of performing.
The opportunity wasn’t to add more content.
It was to rethink what the product could enable.
The world paused. The need to show up didn’t.
During COVID, live music didn’t just slow down, it disappeared overnight. Artists lost their stage, fans lost their moment, and the energy that made music feel alive had nowhere to go.
Wynk already had scale, millions of listeners and a strong brand presence. But it was built for on-demand consumption, not real-time connection. It delivered music efficiently, but it didn’t give users a reason to show up together.
At the same time, artists were losing more than revenue. They were losing their audience, their feedback loop, and the sense of performing.
The opportunity wasn’t to add more content.
It was to rethink what the product could enable.
The world paused. The need to show up didn’t.
During COVID, live music didn’t just slow down, it disappeared overnight. Artists lost their stage, fans lost their moment, and the energy that made music feel alive had nowhere to go.
Wynk already had scale, millions of listeners and a strong brand presence. But it was built for on-demand consumption, not real-time connection. It delivered music efficiently, but it didn’t give users a reason to show up together.
At the same time, artists were losing more than revenue. They were losing their audience, their feedback loop, and the sense of performing.
The opportunity wasn’t to add more content.
It was to rethink what the product could enable.

THE QUESTION
THE QUESTION
THE QUESTION
Reframing the product’s role
The moment everything clicked
The moment everything clicked
The moment everything clicked
How might we create a live platform within an existing brand that builds artist fandom, sustains engagement, and drives monetization through meaningful feature innovation?
How might we create a live platform within an existing brand that builds artist fandom, sustains engagement, and drives monetization through meaningful feature innovation?
How might we create a live platform within an existing brand that builds artist fandom, sustains engagement, and drives monetization through meaningful feature innovation?
This became the anchor.
Not just how do we add live, but how do we strengthen the brand without breaking it, create real fan-artist relationships, keep users coming back, and unlock value beyond passive listening.
Every decision moving forward had to serve at least one of these.
This became the anchor.
Not just how do we add live, but how do we strengthen the brand without breaking it, create real fan-artist relationships, keep users coming back, and unlock value beyond passive listening.
Every decision moving forward had to serve at least one of these.
This became the anchor.
Not just how do we add live, but how do we strengthen the brand without breaking it, create real fan-artist relationships, keep users coming back, and unlock value beyond passive listening.
Every decision moving forward had to serve at least one of these.

THE APPROACH
THE APPROACH
THE APPROACH
Designing a system, not a feature
Designing a system, not a feature
Designing a system, not a feature
Because none of this works in isolation
Wynk Stage wasn’t a feature. It was a system built to support fandom, engagement, and monetization together.
We approached it as a live layer on top of an existing streaming product, a two-sided experience for both artists and fans, and most importantly, a behavior shift.
This meant making deliberate tradeoffs across real-time experience, entry and engagement, artist value, and long-term retention.
Because none of this works in isolation
Wynk Stage wasn’t a feature. It was a system built to support fandom, engagement, and monetization together.
We approached it as a live layer on top of an existing streaming product, a two-sided experience for both artists and fans, and most importantly, a behavior shift.
This meant making deliberate tradeoffs across real-time experience, entry and engagement, artist value, and long-term retention.
Because none of this works in isolation
Wynk Stage wasn’t a feature. It was a system built to support fandom, engagement, and monetization together.
We approached it as a live layer on top of an existing streaming product, a two-sided experience for both artists and fans, and most importantly, a behavior shift.
This meant making deliberate tradeoffs across real-time experience, entry and engagement, artist value, and long-term retention.

THE LEVERAGE
THE LEVERAGE
THE LEVERAGE
Two platforms, one experience
Two platforms, one experience
Two platforms, one experience
Building on what already existed
We didn’t build this from scratch.
We leveraged Wynk’s music ecosystem and Xstream’s streaming capabilities to create a unified live platform. Wynk brought scale and a highly engaged listener base, while Xstream enabled richer streaming infrastructure and reach.
By combining the two, we were able to move faster, extend the experience across platforms, and focus on designing the interaction layer instead of rebuilding the foundation.
This allowed us to create a product that served both sides, fans showing up and engaging, and artists performing and building deeper connections.
Building on what already existed
We didn’t build this from scratch.
We leveraged Wynk’s music ecosystem and Xstream’s streaming capabilities to create a unified live platform. Wynk brought scale and a highly engaged listener base, while Xstream enabled richer streaming infrastructure and reach.
By combining the two, we were able to move faster, extend the experience across platforms, and focus on designing the interaction layer instead of rebuilding the foundation.
This allowed us to create a product that served both sides, fans showing up and engaging, and artists performing and building deeper connections.
Building on what already existed
We didn’t build this from scratch.
We leveraged Wynk’s music ecosystem and Xstream’s streaming capabilities to create a unified live platform. Wynk brought scale and a highly engaged listener base, while Xstream enabled richer streaming infrastructure and reach.
By combining the two, we were able to move faster, extend the experience across platforms, and focus on designing the interaction layer instead of rebuilding the foundation.
This allowed us to create a product that served both sides, fans showing up and engaging, and artists performing and building deeper connections.


REAL-TIME EXPERIENCE
REAL-TIME EXPERIENCE
REAL-TIME EXPERIENCE
If it’s not live, it doesn’t land
If it’s not live, it doesn’t land
If it’s not live, it doesn’t land
Fandom starts with presence
We chose true live streaming over simulated or pre-recorded formats. While more complex, it was essential to create urgency and emotional connection.
Live created a reason to show up now, enabled shared moments between fans and artists, and laid the foundation for deeper engagement. Without real-time presence, the rest of the system wouldn’t hold.
Fandom starts with presence
We chose true live streaming over simulated or pre-recorded formats. While more complex, it was essential to create urgency and emotional connection.
Live created a reason to show up now, enabled shared moments between fans and artists, and laid the foundation for deeper engagement. Without real-time presence, the rest of the system wouldn’t hold.
Fandom starts with presence
We chose true live streaming over simulated or pre-recorded formats. While more complex, it was essential to create urgency and emotional connection.
Live created a reason to show up now, enabled shared moments between fans and artists, and laid the foundation for deeper engagement. Without real-time presence, the rest of the system wouldn’t hold.

ENTRY & ENGAGEMENT
The moment matters more than the journey
The moment matters more than the journey
The moment matters more than the journey
Because missing it means losing it
In a live environment, discovery is secondary to timing.
We focused on making moments unmissable through clear “happening now” signals, strong entry points, and near-zero friction to join. Once inside, lightweight interactions like reactions and chat helped create a sense of shared energy.
The goal wasn’t feature depth, but momentum. Enough activity to feel alive, without overwhelming the experience.
Because missing it means losing it
In a live environment, discovery is secondary to timing.
We focused on making moments unmissable through clear “happening now” signals, strong entry points, and near-zero friction to join. Once inside, lightweight interactions like reactions and chat helped create a sense of shared energy.
The goal wasn’t feature depth, but momentum. Enough activity to feel alive, without overwhelming the experience.
Because missing it means losing it
In a live environment, discovery is secondary to timing.
We focused on making moments unmissable through clear “happening now” signals, strong entry points, and near-zero friction to join. Once inside, lightweight interactions like reactions and chat helped create a sense of shared energy.
The goal wasn’t feature depth, but momentum. Enough activity to feel alive, without overwhelming the experience.

ARTIST VALUE
Fandom is built, not assumed
Fandom is built, not assumed
Fandom is built, not assumed
Artists needed more than distribution
For the system to work, it had to deliver real value to artists.
We designed for real-time feedback, visibility into audience engagement, and a stronger sense of connection during performances. This shifted the experience from content delivery to actual performance.
When artists felt the difference, they showed up differently, and that directly improved the fan experience.
Artists needed more than distribution
For the system to work, it had to deliver real value to artists.
We designed for real-time feedback, visibility into audience engagement, and a stronger sense of connection during performances. This shifted the experience from content delivery to actual performance.
When artists felt the difference, they showed up differently, and that directly improved the fan experience.
Artists needed more than distribution
For the system to work, it had to deliver real value to artists.
We designed for real-time feedback, visibility into audience engagement, and a stronger sense of connection during performances. This shifted the experience from content delivery to actual performance.
When artists felt the difference, they showed up differently, and that directly improved the fan experience.

RETENTION & MONETIZATION
Engagement is the foundation,
not the goal
Value follows behavior
Sustained engagement drove everything else.
Live events created repeat behavior, users returned for moments, not just content, stayed longer, and engaged more deeply. This shift from passive listening to active participation opened up monetization opportunities that felt native to the experience.
Value wasn’t introduced artificially. It emerged from behavior.
Value follows behavior
Sustained engagement drove everything else.
Live events created repeat behavior, users returned for moments, not just content, stayed longer, and engaged more deeply. This shift from passive listening to active participation opened up monetization opportunities that felt native to the experience.
Value wasn’t introduced artificially. It emerged from behavior.
Value follows behavior
Sustained engagement drove everything else.
Live events created repeat behavior, users returned for moments, not just content, stayed longer, and engaged more deeply. This shift from passive listening to active participation opened up monetization opportunities that felt native to the experience.
Value wasn’t introduced artificially. It emerged from behavior.
THE TIMING
We shipped when it mattered
Relevance over perfection
We launched with a focused MVP that captured the core experience, real-time presence, low-friction entry, and engagement loops.
From there, we iterated in-market, refining how users discovered events, joined them, and interacted. The product wasn’t perfect at launch, but it didn’t need to be. It needed to exist when users and artists needed it most.
Relevance over perfection
We launched with a focused MVP that captured the core experience, real-time presence, low-friction entry, and engagement loops.
From there, we iterated in-market, refining how users discovered events, joined them, and interacted. The product wasn’t perfect at launch, but it didn’t need to be. It needed to exist when users and artists needed it most.
Relevance over perfection
We launched with a focused MVP that captured the core experience, real-time presence, low-friction entry, and engagement loops.
From there, we iterated in-market, refining how users discovered events, joined them, and interacted. The product wasn’t perfect at launch, but it didn’t need to be. It needed to exist when users and artists needed it most.

THE IMPACT
From passive listening to active fandom
Behavior changed, not just usage
Wynk Stage introduced a new way to use the product.
Users showed up at specific times instead of just browsing. Engagement became participatory. Artists regained a real-time connection channel.
More importantly, Wynk evolved from a music library into a platform capable of creating shared experiences.
Behavior changed, not just usage
Wynk Stage introduced a new way to use the product.
Users showed up at specific times instead of just browsing. Engagement became participatory. Artists regained a real-time connection channel.
More importantly, Wynk evolved from a music library into a platform capable of creating shared experiences.
Behavior changed, not just usage
Wynk Stage introduced a new way to use the product.
Users showed up at specific times instead of just browsing. Engagement became participatory. Artists regained a real-time connection channel.
More importantly, Wynk evolved from a music library into a platform capable of creating shared experiences.

THE TAKEAWAY
Products evolve when their role evolves
Features don’t change behavior, systems do
This project reinforced a core belief I carry forward.
Fandom, engagement, and monetization aren’t separate problems. They are outcomes of designing the right system.
By introducing real-time presence into a passive product, we didn’t just add a feature. We expanded what the product could mean to its users.
Features don’t change behavior, systems do
This project reinforced a core belief I carry forward.
Fandom, engagement, and monetization aren’t separate problems. They are outcomes of designing the right system.
By introducing real-time presence into a passive product, we didn’t just add a feature. We expanded what the product could mean to its users.
Features don’t change behavior, systems do
This project reinforced a core belief I carry forward.
Fandom, engagement, and monetization aren’t separate problems. They are outcomes of designing the right system.
By introducing real-time presence into a passive product, we didn’t just add a feature. We expanded what the product could mean to its users.
Big takeaway: When you shift a product from something people use to something they show up for, everything else—engagement, loyalty, and monetization—starts to compound.
Big takeaway: When you shift a product from something people use to something they show up for, everything else—engagement, loyalty, and monetization—starts to compound.

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© 2026 Saumya Ghai
Are you still watching? Get in touch
© 2026 Saumya Ghai
Are you still watching? Get in touch
© 2026 Saumya Ghai
Are you still watching? Get in touch
© 2026 Saumya Ghai








